Compare any two graphics cards:
VS

GeForce 920M vs GeForce 930M

Intro

The GeForce 920M comes with a core clock speed of 954 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 32 TAUs, and 8 ROPs.

Compare those specifications to the GeForce 930M, which uses a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The DDR3 memory is set to run at a frequency of 900 MHz on this card. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce 930M 1490 points
GeForce 920M 1180 points
Difference: 310 (26%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The GeForce 920M will be a lot (more or less 37%) better at anisotropic filtering than the GeForce 930M. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 8256 (37%)

Pixel Rate

The GeForce 920M should be a little bit (about 3%) better at AA than the GeForce 930M, and capable of handling higher resolutions better. (explain)

GeForce 920M 7632 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 208 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M GeForce 930M
Manufacturer nVidia nVidia
Year March 12 2015 March 12 2015
Code Name GK208 GM108
Memory 2048 MB 2048 MB
Core Speed 954 MHz 928 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 30528 Mtexels/sec 22272 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 7424 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 32 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield