Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon R9 M295X
IntroThe GeForce GTX Titan Black features a clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.Compare that to the Radeon R9 M295X, which uses a 28 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory is set to run at a frequency of 1375 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX Titan Black should perform much faster than the Radeon R9 M295X in general. (explain)
Texel RateThe GeForce GTX Titan Black is quite a bit (about 122%) more effective at texture filtering than the Radeon R9 M295X. (explain)
Pixel RateThe GeForce GTX Titan Black is quite a bit (approximately 78%) better at FSAA than the Radeon R9 M295X, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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