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Radeon HD 4850 X2 512MB vs Radeon R9 M290X

Intro

The Radeon HD 4850 X2 512MB has clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Compare those specifications to the Radeon R9 M290X, which uses a 28 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 RAM works at a speed of 1200 MHz on this model. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

In theory, the Radeon R9 M290X should be a lot faster than the Radeon HD 4850 X2 512MB in general. (explain)

Radeon R9 M290X 153600 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 26496 (21%)

Texel Rate

The Radeon R9 M290X will be a lot (about 36%) better at texture filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon R9 M290X 68000 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 18000 (36%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 M290X is superior to the Radeon HD 4850 X2 512MB, by a large margin. (explain)

Radeon R9 M290X 27200 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 7200 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R9 M290X
Manufacturer AMD AMD
Year Nov 7, 2008 May 1 2014
Code Name R700 Neptune XT
Memory 512 MB (x2) 4096 MB
Core Speed 625 MHz (x2) 850 MHz
Memory Speed 1986 MHz (x2) 4800 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 127104 MB/sec 153600 MB/sec
Texel Rate 50000 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1280
Texture Mapping Units 40 (x2) 80
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 956 million (Unknown) million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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