Compare any two graphics cards:
GeForce GTX 965M vs Radeon HD 6950 2GB
IntroThe GeForce GTX 965M uses a 28 nm design. nVidia has set the core speed at 944 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific model. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.Compare those specs to the Radeon HD 6950 2GB, which has a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6950 2GB should in theory be much superior to the GeForce GTX 965M overall. (explain)
Texel RateThe Radeon HD 6950 2GB is a small bit (approximately 17%) better at anisotropic filtering than the GeForce GTX 965M. (explain)
Pixel RateThe GeForce GTX 965M will be a little bit (about 18%) better at anti-aliasing than the Radeon HD 6950 2GB, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!