Compare any two graphics cards:
Radeon HD 6770 vs Radeon R9 M290X
IntroThe Radeon HD 6770 comes with a clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It features 800 SPUs, 40 Texture Address Units, and 16 ROPs.Compare all that to the Radeon R9 M290X, which uses a 28 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 RAM works at a speed of 1200 MHz on this model. It features 1280 SPUs as well as 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 M290X should in theory be much superior to the Radeon HD 6770 in general. (explain)
Texel RateThe Radeon R9 M290X should be quite a bit (about 89%) faster with regards to anisotropic filtering than the Radeon HD 6770. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 M290X is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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