Compare any two graphics cards:
GeForce GT 430 (OEM) vs GeForce GTX 965M
IntroThe GeForce GT 430 (OEM) comes with a GPU core clock speed of 700 MHz, and the 2048 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also features 96 SPUs, 16 TAUs, and 4 ROPs.Compare those specs to the GeForce GTX 965M, which features GPU clock speed of 944 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce GTX 965M should in theory perform much faster than the GeForce GT 430 (OEM) overall. (explain)
Texel RateThe GeForce GTX 965M will be quite a bit (about 439%) better at AF than the GeForce GT 430 (OEM). (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 965M is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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