Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon R9 M280X
IntroThe Radeon HD 4830 512MB comes with a clock frequency of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon R9 M280X, which comes with a GPU core clock speed of 900 MHz, and 4096 MB of GDDR5 RAM set to run at 1375 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 M280X should perform much faster than the Radeon HD 4830 512MB in general. (explain)
Texel RateThe Radeon R9 M280X will be quite a bit (approximately 174%) faster with regards to texture filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateThe Radeon R9 M280X is much (more or less 57%) more effective at FSAA than the Radeon HD 4830 512MB, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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