Compare any two graphics cards:
GeForce GTS 250 1GB vs GeForce GTX 960M
IntroThe GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 memory works at a speed of 1100 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare all that to the GeForce GTX 960M, which uses a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 250 1GB will be 10% quicker than the GeForce GTX 960M overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTS 250 1GB should be a small bit (about 8%) better at AF than the GeForce GTX 960M. (explain)
Pixel RateThe GeForce GTX 960M will be a lot (more or less 49%) more effective at AA than the GeForce GTS 250 1GB, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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