Compare any two graphics cards:
Radeon R5 M230 vs Radeon R9 M280X
IntroThe Radeon R5 M230 comes with a clock speed of 780 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 64-bit bus, and makes use of a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 4 Raster Operation Units.Compare all of that to the Radeon R9 M280X, which features GPU clock speed of 900 MHz, and 4096 MB of GDDR5 RAM set to run at 1375 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R9 M280X is 450% quicker than the Radeon R5 M230 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R9 M280X is much (approximately 223%) more effective at anisotropic filtering than the Radeon R5 M230. (explain)
Pixel RateThe Radeon R9 M280X will be much (approximately 362%) more effective at AA than the Radeon R5 M230, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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