Compare any two graphics cards:
Radeon R9 380 4G vs Radeon R9 M365X
IntroThe Radeon R9 380 4G has a core clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 ROPs.Compare that to the Radeon R9 M365X, which uses a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 memory works at a speed of 1125 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 380 4G should theoretically be a lot better than the Radeon R9 M365X overall. (explain)
Texel RateThe Radeon R9 380 4G should be much (about 194%) more effective at AF than the Radeon R9 M365X. (explain)
Pixel RateThe Radeon R9 380 4G should be a lot (approximately 110%) better at FSAA than the Radeon R9 M365X, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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