Compare any two graphics cards:
GeForce GT 230 vs Radeon R9 M265X
IntroThe GeForce GT 230 has a GPU clock speed of 550 MHz, and the 1536 MB of DDR3 memory runs at 800 MHz through a 192-bit bus. It also is made up of 32 Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon R9 M265X, which uses a 28 nm design. AMD has clocked the core speed at 575 MHz. The GDDR5 RAM is set to run at a frequency of 1125 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M265X will be 88% quicker than the GeForce GT 230 overall, because of its greater data rate. (explain)
Texel RateThe Radeon R9 M265X should be a lot (approximately 161%) more effective at texture filtering than the GeForce GT 230. (explain)
Pixel RateThe Radeon R9 M265X is much (about 109%) faster with regards to FSAA than the GeForce GT 230, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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