Compare any two graphics cards:
GeForce GTX 275 vs GeForce GTX 880M
IntroThe GeForce GTX 275 comes with a clock speed of 633 MHz and a GDDR3 memory speed of 1134 MHz. It also features a 448-bit memory bus, and makes use of a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.Compare those specs to the GeForce GTX 880M, which has a GPU core clock speed of 954 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 880M should perform a small bit faster than the GeForce GTX 275 overall. (explain)
Texel RateThe GeForce GTX 880M will be quite a bit (approximately 141%) more effective at anisotropic filtering than the GeForce GTX 275. (explain)
Pixel RateThe GeForce GTX 880M will be a lot (about 72%) better at full screen anti-aliasing than the GeForce GTX 275, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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