Compare any two graphics cards:
GeForce GT 450 (OEM) vs Radeon R7 M260X
IntroThe GeForce GT 450 (OEM) uses a 40 nm design. nVidia has set the core frequency at 790 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular model. It features 144 SPUs as well as 24 TAUs and 24 ROPs.Compare those specifications to the Radeon R7 M260X, which makes use of a 28 nm design. AMD has clocked the core speed at 825 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this specific card. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GT 450 (OEM) should theoretically be a lot better than the Radeon R7 M260X in general. (explain)
Texel RateThe Radeon R7 M260X is a little bit (more or less 4%) faster with regards to texture filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 450 (OEM) is superior to the Radeon R7 M260X, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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