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GeForce GT 130 vs Radeon R7 M260

Intro

The GeForce GT 130 has core clock speeds of 500 MHz on the GPU, and 250 MHz on the 768 MB of DDR2 RAM. It features 48 SPUs along with 24 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon R7 M260, which features core clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 24 TAUs and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R7 M260 should in theory be quite a bit faster than the GeForce GT 130 in general. (explain)

Radeon R7 M260 16000 MB/sec
GeForce GT 130 12000 MB/sec
Difference: 4000 (33%)

Texel Rate

The Radeon R7 M260 should be much (about 43%) faster with regards to texture filtering than the GeForce GT 130. (explain)

Radeon R7 M260 17160 Mtexels/sec
GeForce GT 130 12000 Mtexels/sec
Difference: 5160 (43%)

Pixel Rate

The GeForce GT 130 will be a lot (approximately 40%) faster with regards to FSAA than the Radeon R7 M260, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GT 130 8000 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 2280 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 130

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 130 Radeon R7 M260
Manufacturer nVidia AMD
Year March 10, 2009 June 2014
Code Name G94b Opal/Topaz
Memory 768 MB 2048 MB
Core Speed 500 MHz 715 MHz
Memory Speed 500 MHz 2000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 12000 MB/sec 16000 MB/sec
Texel Rate 12000 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 8000 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 48 384
Texture Mapping Units 24 24
Render Output Units 16 8
Bus Type DDR2 DDR3
Bus Width 192-bit 64-bit
Fab Process 55 nm 28 nm
Transistors 505 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 130

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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