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GeForce GTX 260 Core 216 vs GeForce GTX 960M

Intro

The GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this specific card. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.

Compare that to the GeForce GTX 960M, which makes use of a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 137 Watts (211%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 Core 216 should in theory be a lot superior to the GeForce GTX 960M in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 47888 (75%)

Texel Rate

The GeForce GTX 960M should be a little bit (more or less 6%) more effective at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 2368 (6%)

Pixel Rate

The GeForce GTX 960M should be just a bit (about 9%) faster with regards to AA than the GeForce GTX 260 Core 216, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 1408 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 960M
Manufacturer nVidia nVidia
Year September 16, 2008 March 12 2015
Code Name G200 GM107
Memory 896 MB 2048 MB
Core Speed 576 MHz 1096 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 202 watts 65 watts
Bandwidth 111888 MB/sec 64000 MB/sec
Texel Rate 41472 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 216 640
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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