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GeForce GTX 295 vs Radeon R7 M260

Intro

The GeForce GTX 295 features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.

Compare all that to the Radeon R7 M260, which uses a 28 nm design. AMD has clocked the core speed at 715 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this particular model. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 295 is 1299% quicker than the Radeon R7 M260 overall, because of its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 207776 (1299%)

Texel Rate

The GeForce GTX 295 should be much (approximately 437%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 75000 (437%)

Pixel Rate

The GeForce GTX 295 will be much (approximately 464%) better at full screen anti-aliasing than the Radeon R7 M260, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 26536 (464%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R7 M260
Manufacturer nVidia AMD
Year January 8, 2009 June 2014
Code Name G200b Opal/Topaz
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 715 MHz
Memory Speed 1998 MHz (x2) 2000 MHz
Power (Max TDP) 289 watts (Unknown) watts
Bandwidth 223776 MB/sec 16000 MB/sec
Texel Rate 92160 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 240 (x2) 384
Texture Mapping Units 80 (x2) 24
Render Output Units 28 (x2) 8
Bus Type GDDR3 DDR3
Bus Width 448-bit (x2) 64-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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