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GeForce GTX 960M vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 960M features a clock frequency of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 4850 X2 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this particular card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB should in theory be quite a bit faster than the GeForce GTX 960M in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 512MB should be just a bit (more or less 14%) better at AF than the GeForce GTX 960M. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 6160 (14%)

Pixel Rate

The Radeon HD 4850 X2 512MB will be a little bit (approximately 14%) faster with regards to FSAA than the GeForce GTX 960M, and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 2464 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year March 12 2015 Nov 7, 2008
Code Name GM107 R700
Memory 2048 MB 512 MB (x2)
Core Speed 1096 MHz 625 MHz (x2)
Memory Speed 4000 MHz 1986 MHz (x2)
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 127104 MB/sec
Texel Rate 43840 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 640 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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