Compare any two graphics cards:
VS

GeForce GTX 460 vs Radeon R7 M260

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this particular card. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.

Compare that to the Radeon R7 M260, which has a clock frequency of 715 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
Radeon R7 M260 1120 points
Difference: 1437 (128%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 should be much faster than the Radeon R7 M260 in general. (explain)

GeForce GTX 460 86400 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 460 should be a lot (about 120%) better at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 20640 (120%)

Pixel Rate

The GeForce GTX 460 should be a lot (approximately 183%) faster with regards to anti-aliasing than the Radeon R7 M260, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 10480 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 Radeon R7 M260
Manufacturer nVidia AMD
Year July 2010 June 2014
Code Name GF104 Opal/Topaz
Memory 768 MB 2048 MB
Core Speed 675 MHz 715 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 86400 MB/sec 16000 MB/sec
Texel Rate 37800 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 336 384
Texture Mapping Units 56 24
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield