Compare any two graphics cards:
VS

GeForce GTX 480 vs GeForce GTX 960M

Intro

The GeForce GTX 480 comes with a GPU core speed of 700 MHz, and the 1536 MB of GDDR5 memory is set to run at 924 MHz through a 384-bit bus. It also features 480 Stream Processors, 60 TAUs, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 960M, which has core speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 480 3650 points
Difference: 700 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 480 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The GeForce GTX 480, in theory, should be much faster than the GeForce GTX 960M overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 113408 (177%)

Texel Rate

The GeForce GTX 960M will be just a bit (more or less 4%) better at anisotropic filtering than the GeForce GTX 480. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 1840 (4%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 480 is superior to the GeForce GTX 960M, by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 16064 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 GeForce GTX 960M
Manufacturer nVidia nVidia
Year March 2010 March 12 2015
Code Name GF100 GM107
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1096 MHz
Memory Speed 3696 MHz 4000 MHz
Power (Max TDP) 250 watts 65 watts
Bandwidth 177408 MB/sec 64000 MB/sec
Texel Rate 42000 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 480 640
Texture Mapping Units 60 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield