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GeForce GTX 560 Ti 448 vs Radeon R7 M260

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this particular card. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare those specs to the Radeon R7 M260, which comes with a core clock speed of 715 MHz and a DDR3 memory speed of 1000 MHz. It also features a 64-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon R7 M260 1120 points
Difference: 3080 (275%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 should perform much faster than the Radeon R7 M260 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 128000 (800%)

Texel Rate

The GeForce GTX 560 Ti 448 is quite a bit (about 139%) more effective at AF than the Radeon R7 M260. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 23832 (139%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be a lot (about 412%) more effective at FSAA than the Radeon R7 M260, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 23560 (412%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R7 M260
Manufacturer nVidia AMD
Year December 2011 June 2014
Code Name GF110 Opal/Topaz
Memory 1280 MB 2048 MB
Core Speed 732 MHz 715 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 210 watts (Unknown) watts
Bandwidth 144000 MB/sec 16000 MB/sec
Texel Rate 40992 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 448 384
Texture Mapping Units 56 24
Render Output Units 40 8
Bus Type GDDR5 DDR3
Bus Width 320-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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