Compare any two graphics cards:
VS

GeForce GTX 960M vs Radeon HD 7770

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has clocked the core frequency at 1096 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this model. It features 640 SPUs along with 40 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 7770, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a speed of 1125 MHz on this particular model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
Radeon HD 7770 3180 points
Difference: 1170 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 7770 80 Watts
Difference: 15 Watts (23%)

Memory Bandwidth

Performance-wise, the Radeon HD 7770 should theoretically be just a bit superior to the GeForce GTX 960M in general. (explain)

Radeon HD 7770 72000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The GeForce GTX 960M is a bit (approximately 10%) better at texture filtering than the Radeon HD 7770. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 3840 (10%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 960M is superior to the Radeon HD 7770, not by a very large margin though. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon HD 7770 16000 Mpixels/sec
Difference: 1536 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960M Radeon HD 7770
Manufacturer nVidia AMD
Year March 12 2015 February 2012
Code Name GM107 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 1096 MHz 1000 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 65 watts 80 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 43840 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield