Compare any two graphics cards:
Geforce GTX 770 vs Radeon R7 M260
IntroThe Geforce GTX 770 makes use of a 28 nm design. nVidia has clocked the core speed at 1046 MHz. The GDDR5 RAM runs at a speed of 1753 MHz on this specific model. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon R7 M260, which makes use of a 28 nm design. AMD has clocked the core frequency at 715 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this card. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Geforce GTX 770 should be 1302% faster than the Radeon R7 M260 overall, because of its greater data rate. (explain)
Texel RateThe Geforce GTX 770 will be quite a bit (approximately 680%) better at texture filtering than the Radeon R7 M260. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Geforce GTX 770 is superior to the Radeon R7 M260, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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