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GeForce GTX 960M vs Radeon R7 260X

Intro

The GeForce GTX 960M features a GPU core clock speed of 1096 MHz, and the 2048 MB of GDDR5 RAM runs at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory runs at a speed of 1625 MHz on this particular model. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 960M 4350 points
Difference: 31 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R7 260X 115 Watts
Difference: 50 Watts (77%)

Memory Bandwidth

In theory, the Radeon R7 260X is 63% quicker than the GeForce GTX 960M overall, because of its greater data rate. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 40000 (63%)

Texel Rate

The Radeon R7 260X should be a lot (more or less 41%) better at AF than the GeForce GTX 960M. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 17760 (41%)

Pixel Rate

The Radeon R7 260X is a small bit (approximately 0%) faster with regards to full screen anti-aliasing than the GeForce GTX 960M, and able to handle higher resolutions without slowing down too much. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 64 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 65 watts 115 watts
Bandwidth 64000 MB/sec 104000 MB/sec
Texel Rate 43840 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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