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Radeon HD 4850 X2 512MB vs Radeon R5 M230

Intro

The Radeon HD 4850 X2 512MB has a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon R5 M230, which has clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs along with 20 Texture Address Units and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 512MB should in theory be a lot better than the Radeon R5 M230 in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 111104 (694%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (more or less 221%) faster with regards to texture filtering than the Radeon R5 M230. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 34400 (221%)

Pixel Rate

The Radeon HD 4850 X2 512MB will be a lot (about 541%) faster with regards to full screen anti-aliasing than the Radeon R5 M230, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 16880 (541%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R5 M230
Manufacturer AMD AMD
Year Nov 7, 2008 2014
Code Name R700 Jet Pro
Memory 512 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 780 MHz
Memory Speed 1986 MHz (x2) 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 127104 MB/sec 16000 MB/sec
Texel Rate 50000 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 800(160x5) (x2) 320
Texture Mapping Units 40 (x2) 20
Render Output Units 16 (x2) 4
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 55 nm 28 nm
Transistors 956 million (Unknown) million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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