Compare any two graphics cards:
GeForce GTX 950M vs Radeon HD 6750 1GB
IntroThe GeForce GTX 950M features a GPU core clock speed of 914 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon HD 6750 1GB, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also features 720 Stream Processors, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6750 1GB should theoretically be a lot superior to the GeForce GTX 950M in general. (explain)
Texel RateThe GeForce GTX 950M should be quite a bit (about 40%) faster with regards to anisotropic filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 950M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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