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GeForce GTX 980 vs GeForce GTX 980M

Intro

The GeForce GTX 980 has a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 64 ROPs.

Compare all of that to the GeForce GTX 980M, which has clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 980M 9476 points
Difference: 4076 (43%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 253 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 980 165 Watts
Difference: 65 Watts (65%)

Memory Bandwidth

In theory, the GeForce GTX 980 should perform quite a bit faster than the GeForce GTX 980M overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 96000 (75%)

Texel Rate

The GeForce GTX 980 should be a lot (about 45%) faster with regards to AF than the GeForce GTX 980M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 44480 (45%)

Pixel Rate

The GeForce GTX 980 will be a bit (about 8%) more effective at FSAA than the GeForce GTX 980M, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 980M 66432 Mpixels/sec
Difference: 5632 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 GeForce GTX 980M
Manufacturer nVidia nVidia
Year September 2014 October 7 2014
Code Name GM204-400 GM204
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 165 watts 100 watts
Bandwidth 224000 MB/sec 128000 MB/sec
Texel Rate 144128 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 2048 1536
Texture Mapping Units 128 96
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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