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GeForce GTX 965M vs Geforce GTX 670

Intro

The GeForce GTX 965M uses a 28 nm design. nVidia has clocked the core frequency at 944 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this particular card. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare all that to the Geforce GTX 670, which has core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 965M 5650 points
Difference: 1701 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
Geforce GTX 670 170 Watts
Difference: 110 Watts (183%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 670 will be 200% quicker than the GeForce GTX 965M overall, due to its greater bandwidth. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 128000 (200%)

Texel Rate

The Geforce GTX 670 will be quite a bit (about 70%) more effective at anisotropic filtering than the GeForce GTX 965M. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 42064 (70%)

Pixel Rate

The GeForce GTX 965M is a little bit (about 3%) better at anti-aliasing than the Geforce GTX 670, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 965M 30208 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 928 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 965M

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M Geforce GTX 670
Manufacturer nVidia nVidia
Year January 5 2015 May 2012
Code Name GM204 GK104
Memory 2048 MB 2048 MB
Core Speed 944 MHz 915 MHz
Memory Speed 4000 MHz 6000 MHz
Power (Max TDP) 60 watts 170 watts
Bandwidth 64000 MB/sec 192000 MB/sec
Texel Rate 60416 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1024 1344
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 965M

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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