Compare any two graphics cards:
GeForce GTX 960M vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GTX 960M makes use of a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 ROPs.Compare those specifications to the Radeon HD 6450 (OEM) 1GB, which uses a 40 nm design. AMD has set the core speed at 750 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this specific model. It features 160 SPUs as well as 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 960M should perform much faster than the Radeon HD 6450 (OEM) 1GB in general. (explain)
Texel RateThe GeForce GTX 960M will be quite a bit (approximately 631%) faster with regards to AF than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 960M is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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