Compare any two graphics cards:
GeForce 940M vs Radeon HD 4550 512MB
IntroThe GeForce 940M uses a 28 nm design. nVidia has clocked the core frequency at 1072 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this particular card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.Compare all of that to the Radeon HD 4550 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this particular model. It features 80(16x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 940M should in theory perform quite a bit faster than the Radeon HD 4550 512MB overall. (explain)
Texel RateThe GeForce 940M is quite a bit (approximately 436%) better at AF than the Radeon HD 4550 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce 940M is superior to the Radeon HD 4550 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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