Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs GeForce 920M
IntroThe GeForce 8600 GT 256MB DDR2 comes with a core clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all of that to the GeForce 920M, which comes with a clock speed of 954 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 920M will be 13% quicker than the GeForce 8600 GT 256MB DDR2 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce 920M will be quite a bit (about 253%) faster with regards to anisotropic filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce 920M is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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