Compare any two graphics cards:
GeForce 810M vs GeForce 8600 GT 512MB DDR2
IntroThe GeForce 810M uses a 28 nm design. nVidia has clocked the core frequency at 738 MHz. The DDR3 memory works at a frequency of 900 MHz on this card. It features 48 SPUs as well as 8 TAUs and 4 ROPs.Compare those specifications to the GeForce 8600 GT 512MB DDR2, which features GPU clock speed of 540 MHz, and 512 MB of DDR2 memory running at 400 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 810M is 13% quicker than the GeForce 8600 GT 512MB DDR2 in general, because of its higher data rate. (explain)
Texel RateThe GeForce 8600 GT 512MB DDR2 is quite a bit (about 46%) faster with regards to AF than the GeForce 810M. (explain)
Pixel RateThe GeForce 8600 GT 512MB DDR2 is much (more or less 46%) better at full screen anti-aliasing than the GeForce 810M, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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