Compare any two graphics cards:
GeForce 920M vs Radeon HD 4650 1GB
IntroThe GeForce 920M features a core clock speed of 954 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare all of that to the Radeon HD 4650 1GB, which comes with GPU core speed of 600 MHz, and 1024 MB of GDDR3 RAM set to run at 700 MHz through a 128-bit bus. It also is made up of 320(64x5) Stream Processors, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 4650 1GB should in theory perform a lot faster than the GeForce 920M overall. (explain)
Texel RateThe GeForce 920M should be quite a bit (more or less 59%) more effective at anisotropic filtering than the Radeon HD 4650 1GB. (explain)
Pixel RateThe GeForce 920M should be much (more or less 59%) better at AA than the Radeon HD 4650 1GB, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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