Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GTX 870M
IntroThe GeForce 9600 GSO 384MB has a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit memory bus, and uses a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specifications to the GeForce GTX 870M, which has core speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1344 SPUs along with 112 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 870M should in theory be much faster than the GeForce 9600 GSO 384MB in general. (explain)
Texel RateThe GeForce GTX 870M should be a lot (approximately 299%) better at AF than the GeForce 9600 GSO 384MB. (explain)
Pixel RateThe GeForce GTX 870M should be much (more or less 242%) faster with regards to FSAA than the GeForce 9600 GSO 384MB, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!