Compare any two graphics cards:
GeForce 920M vs GeForce GT 130
IntroThe GeForce 920M makes use of a 28 nm design. nVidia has set the core frequency at 954 MHz. The DDR3 RAM runs at a frequency of 900 MHz on this particular model. It features 384 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the GeForce GT 130, which has a clock frequency of 500 MHz and a DDR2 memory frequency of 250 MHz. It also makes use of a 192-bit memory bus, and makes use of a 55 nm design. It features 48 SPUs, 24 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 920M should be a small bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce 920M should be much (more or less 154%) faster with regards to AF than the GeForce GT 130. (explain)
Pixel RateThe GeForce GT 130 is just a bit (approximately 5%) more effective at anti-aliasing than the GeForce 920M, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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