Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs GeForce GTX 950

Intro

The GeForce 8800 GTS (G80) 320MB features core speeds of 513 MHz on the GPU, and 792 MHz on the 320 MB of GDDR3 memory. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 950, which has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 53 Watts (59%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 950 should theoretically be much superior to the GeForce 8800 GTS (G80) 320MB in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 42368 (67%)

Texel Rate

The GeForce GTX 950 is quite a bit (about 100%) better at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 24528 (100%)

Pixel Rate

The GeForce GTX 950 is much (about 219%) faster with regards to AA than the GeForce 8800 GTS (G80) 320MB, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 22508 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB GeForce GTX 950
Manufacturer nVidia nVidia
Year Feb 2007 August 2015
Code Name G80 GM206
Memory 320 MB 2048 MB
Core Speed 513 MHz 1024 MHz
Memory Speed 1584 MHz 6608 MHz
Power (Max TDP) 143 watts 90 watts
Bandwidth 63360 MB/sec 105728 MB/sec
Texel Rate 24624 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 48 48
Render Output Units 20 32
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield