Compare any two graphics cards:
GeForce 8800 GTS (G92) vs GeForce GTX 950
IntroThe GeForce 8800 GTS (G92) features a core clock speed of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also features a 256-bit memory bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specifications to the GeForce GTX 950, which features GPU clock speed of 1024 MHz, and 2048 MB of GDDR5 RAM running at 1652 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 950 is 70% faster than the GeForce 8800 GTS (G92) in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 950 is a bit (approximately 18%) better at anisotropic filtering than the GeForce 8800 GTS (G92). (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 950 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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