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GeForce GTX 950 vs Radeon HD 6770

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 memory is set to run at a speed of 1652 MHz on this card. It features 768 SPUs along with 48 TAUs and 32 ROPs.

Compare all that to the Radeon HD 6770, which comes with a GPU core clock speed of 900 MHz, and 512 MB of GDDR5 RAM set to run at 1050 MHz through a 128-bit bus. It also is comprised of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 6770 1520 points
Difference: 5016 (330%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 6770 108 Watts
Difference: 18 Watts (20%)

Memory Bandwidth

The GeForce GTX 950 should theoretically be quite a bit faster than the Radeon HD 6770 overall. (explain)

GeForce GTX 950 105728 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 38528 (57%)

Texel Rate

The GeForce GTX 950 should be quite a bit (more or less 37%) better at texture filtering than the Radeon HD 6770. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 13152 (37%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (more or less 128%) better at FSAA than the Radeon HD 6770, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 18368 (128%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 6770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 6770
Manufacturer nVidia AMD
Year August 2015 January 2011
Code Name GM206 Juniper XT
Memory 2048 MB 512 MB
Core Speed 1024 MHz 900 MHz
Memory Speed 6608 MHz 4200 MHz
Power (Max TDP) 90 watts 108 watts
Bandwidth 105728 MB/sec 67200 MB/sec
Texel Rate 49152 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 768 800
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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