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GeForce GTX 950 vs Radeon HD 6850

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory runs at a speed of 1652 MHz on this model. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon HD 6850, which features GPU core speed of 775 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also features 960 Stream Processors, 48 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 6850 2395 points
Difference: 4141 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 6850 127 Watts
Difference: 37 Watts (41%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6850 should be 21% quicker than the GeForce GTX 950 overall, due to its higher bandwidth. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 22272 (21%)

Texel Rate

The GeForce GTX 950 is much (about 32%) more effective at anisotropic filtering than the Radeon HD 6850. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 11952 (32%)

Pixel Rate

The GeForce GTX 950 is a lot (approximately 32%) better at FSAA than the Radeon HD 6850, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 7968 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 6850
Manufacturer nVidia AMD
Year August 2015 October 2010
Code Name GM206 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 1024 MHz 775 MHz
Memory Speed 6608 MHz 4000 MHz
Power (Max TDP) 90 watts 127 watts
Bandwidth 105728 MB/sec 128000 MB/sec
Texel Rate 49152 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 768 960
Texture Mapping Units 48 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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