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GeForce GTX 950 vs Radeon HD 6870

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 RAM is set to run at a frequency of 1652 MHz on this card. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon HD 6870, which has GPU clock speed of 900 MHz, and 1024 MB of GDDR5 RAM set to run at 1050 MHz through a 256-bit bus. It also features 1120 SPUs, 56 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 6870 2870 points
Difference: 3666 (128%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 6870 151 Watts
Difference: 61 Watts (68%)

Memory Bandwidth

In theory, the Radeon HD 6870 should be quite a bit faster than the GeForce GTX 950 overall. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 28672 (27%)

Texel Rate

The Radeon HD 6870 will be a bit (approximately 3%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 1248 (3%)

Pixel Rate

The GeForce GTX 950 is a small bit (more or less 14%) faster with regards to FSAA than the Radeon HD 6870, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 3968 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 6870
Manufacturer nVidia AMD
Year August 2015 October 2010
Code Name GM206 Barts XT
Memory 2048 MB 1024 MB
Core Speed 1024 MHz 900 MHz
Memory Speed 6608 MHz 4200 MHz
Power (Max TDP) 90 watts 151 watts
Bandwidth 105728 MB/sec 134400 MB/sec
Texel Rate 49152 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 768 1120
Texture Mapping Units 48 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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