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GeForce GTX 660 Ti vs GeForce GTX 950

Intro

The GeForce GTX 660 Ti has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1500 MHz through a 192-bit bus. It also features 1344 Stream Processors, 112 TAUs, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 950, which comes with core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 660 Ti 6013 points
Difference: 523 (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should be quite a bit faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 38272 (36%)

Texel Rate

The GeForce GTX 660 Ti is a lot (about 108%) better at texture filtering than the GeForce GTX 950. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 53328 (108%)

Pixel Rate

The GeForce GTX 950 is a lot (approximately 49%) better at FSAA than the GeForce GTX 660 Ti, and able to handle higher screen resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 10808 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year August 2012 August 2015
Code Name GK104 GM206
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1024 MHz
Memory Speed 6000 MHz 6608 MHz
Power (Max TDP) 150 watts 90 watts
Bandwidth 144000 MB/sec 105728 MB/sec
Texel Rate 102480 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 1344 768
Texture Mapping Units 112 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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