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GeForce GTX 660 vs GeForce GTX 950

Intro

The GeForce GTX 660 comes with a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It is comprised of 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX 950, which has a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 660 5063 points
Difference: 1473 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 660 140 Watts
Difference: 50 Watts (56%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 should be 36% faster than the GeForce GTX 950 overall, because of its greater data rate. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 38464 (36%)

Texel Rate

The GeForce GTX 660 will be quite a bit (about 60%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 29248 (60%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 950 is a better choice, by far. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 9248 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 950
Manufacturer nVidia nVidia
Year September 2012 August 2015
Code Name GK106 GM206
Memory 2048 MB 2048 MB
Core Speed 980 MHz 1024 MHz
Memory Speed 6008 MHz 6608 MHz
Power (Max TDP) 140 watts 90 watts
Bandwidth 144192 MB/sec 105728 MB/sec
Texel Rate 78400 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 960 768
Texture Mapping Units 80 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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