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GeForce GTX 950 vs Geforce GTX 770

Intro

The GeForce GTX 950 features core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Geforce GTX 770, which comes with clock speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 950 6536 points
Difference: 1318 (20%)

Ethereum Mining Hash Rate

Geforce GTX 770 14 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 4 (40%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 85 (121%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Geforce GTX 770 230 Watts
Difference: 140 Watts (156%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 should be quite a bit faster than the GeForce GTX 950 overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 118656 (112%)

Texel Rate

The Geforce GTX 770 will be quite a bit (more or less 172%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 84736 (172%)

Pixel Rate

The Geforce GTX 770 is a little bit (approximately 2%) better at AA than the GeForce GTX 950, and will be able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 704 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Geforce GTX 770
Manufacturer nVidia nVidia
Year August 2015 May 2013
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1046 MHz
Memory Speed 6608 MHz 7012 MHz
Power (Max TDP) 90 watts 230 watts
Bandwidth 105728 MB/sec 224384 MB/sec
Texel Rate 49152 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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