Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon R9 390X 8G
IntroThe GeForce GTX 580 3GB makes use of a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this specific card. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.Compare that to the Radeon R9 390X 8G, which has a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 390X 8G should theoretically be a lot superior to the GeForce GTX 580 3GB in general. (explain)
Texel RateThe Radeon R9 390X 8G will be much (more or less 274%) more effective at texture filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 390X 8G is superior to the GeForce GTX 580 3GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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