Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs Radeon R9 380 4G

Intro

The GeForce GTX 650 Ti 2GB makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM is set to run at a speed of 1350 MHz on this particular card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specifications to the Radeon R9 380 4G, which comes with a core clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
Radeon R9 380 4G 190 Watts
Difference: 80 Watts (73%)

Memory Bandwidth

In theory, the Radeon R9 380 4G should be 111% faster than the GeForce GTX 650 Ti 2GB overall, due to its higher bandwidth. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 96000 (111%)

Texel Rate

The Radeon R9 380 4G should be much (about 83%) faster with regards to AF than the GeForce GTX 650 Ti 2GB. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Difference: 49248 (83%)

Pixel Rate

The Radeon R9 380 4G should be a lot (approximately 109%) better at AA than the GeForce GTX 650 Ti 2GB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 16192 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB Radeon R9 380 4G
Manufacturer nVidia AMD
Year October 2012 June 2015
Code Name GK106 Antigua PRO
Memory 2048 MB 4096 MB
Core Speed 928 MHz 970 MHz
Memory Speed 5400 MHz 5700 MHz
Power (Max TDP) 110 watts 190 watts
Bandwidth 86400 MB/sec 182400 MB/sec
Texel Rate 59392 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 64 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield