Compare any two graphics cards:
VS

GeForce GTX 980 Ti vs Geforce GTX 680

Intro

The GeForce GTX 980 Ti has core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs along with 176 TAUs and 96 Rasterization Operator Units.

Compare all of that to the Geforce GTX 680, which comes with GPU core speed of 1006 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 680 7650 points
Difference: 9470 (124%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 Ti 80 FPS
Geforce GTX 680 38 FPS
Difference: 42 (111%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 6 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 Ti should perform a lot faster than the Geforce GTX 680 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 143744 (75%)

Texel Rate

The GeForce GTX 980 Ti should be quite a bit (approximately 37%) better at anisotropic filtering than the Geforce GTX 680. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 47232 (37%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (more or less 198%) faster with regards to full screen anti-aliasing than the Geforce GTX 680, and also able to handle higher screen resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 63808 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year June 2015 March 2012
Code Name GM200 GK104
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 336000 MB/sec 192256 MB/sec
Texel Rate 176000 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 2816 1536
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield