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GeForce GTX 980 Ti vs Geforce GTX 670

Intro

The GeForce GTX 980 Ti uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this model. It features 2816 SPUs along with 176 Texture Address Units and 96 Rasterization Operator Units.

Compare all that to the Geforce GTX 670, which comes with core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 670 7351 points
Difference: 9769 (133%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 9 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should perform quite a bit faster than the Geforce GTX 670 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 144000 (75%)

Texel Rate

The GeForce GTX 980 Ti should be a lot (approximately 72%) better at anisotropic filtering than the Geforce GTX 670. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 73520 (72%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 Ti is the winner, and very much so. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 66720 (228%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Geforce GTX 670
Manufacturer nVidia nVidia
Year June 2015 May 2012
Code Name GM200 GK104
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 915 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 336000 MB/sec 192000 MB/sec
Texel Rate 176000 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2816 1344
Texture Mapping Units 176 112
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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