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GeForce GTX 980 Ti vs Geforce GTX 770

Intro

The GeForce GTX 980 Ti features a GPU core speed of 1000 MHz, and the 6144 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also features 2816 SPUs, 176 Texture Address Units, and 96 ROPs.

Compare all of that to the Geforce GTX 770, which comes with a core clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 770 7854 points
Difference: 9266 (118%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 355 (507%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 8 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 Ti should be much faster than the Geforce GTX 770 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 111616 (50%)

Texel Rate

The GeForce GTX 980 Ti should be much (about 31%) more effective at AF than the Geforce GTX 770. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 42112 (31%)

Pixel Rate

The GeForce GTX 980 Ti should be a lot (approximately 187%) more effective at FSAA than the Geforce GTX 770, and will be capable of handling higher resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 62528 (187%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year June 2015 May 2013
Code Name GM200 GK104
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 1046 MHz
Memory Speed 7000 MHz 7012 MHz
Power (Max TDP) 250 watts 230 watts
Bandwidth 336000 MB/sec 224384 MB/sec
Texel Rate 176000 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 2816 1536
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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