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GeForce GTX 750 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 750 features a GPU core speed of 1020 MHz, and the 1024 MB of GDDR5 memory is set to run at 1250 MHz through a 128-bit bus. It also features 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 980 Ti, which has a clock frequency of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 750 3958 points
Difference: 13162 (333%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

The GeForce GTX 980 Ti should theoretically perform quite a bit faster than the GeForce GTX 750 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 256000 (320%)

Texel Rate

The GeForce GTX 980 Ti will be quite a bit (about 439%) faster with regards to texture filtering than the GeForce GTX 750. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 143360 (439%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (approximately 488%) better at AA than the GeForce GTX 750, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 79680 (488%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year February 2014 June 2015
Code Name GM107 GM200
Memory 1024 MB 6144 MB
Core Speed 1020 MHz 1000 MHz
Memory Speed 5000 MHz 7000 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 80000 MB/sec 336000 MB/sec
Texel Rate 32640 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 512 2816
Texture Mapping Units 32 176
Render Output Units 16 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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