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GeForce GTX 980 Ti vs GeForce GTX Titan Black

Intro

The GeForce GTX 980 Ti uses a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 2816 SPUs along with 176 TAUs and 96 Rasterization Operator Units.

Compare that to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular card. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX Titan Black 11666 points
Difference: 5454 (47%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The GeForce GTX Titan Black should be a lot (about 21%) more effective at AF than the GeForce GTX 980 Ti. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 37360 (21%)

Pixel Rate

The GeForce GTX 980 Ti is a lot (more or less 125%) better at full screen anti-aliasing than the GeForce GTX Titan Black, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 53328 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year June 2015 February 2014
Code Name GM200 GK110-430
Memory 6144 MB 6144 MB
Core Speed 1000 MHz 889 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 336000 MB/sec
Texel Rate 176000 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 2816 2880
Texture Mapping Units 176 240
Render Output Units 96 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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