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GeForce GTX 980 Ti vs GeForce GTX Titan X

Intro

The GeForce GTX 980 Ti uses a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific card. It features 2816 SPUs along with 176 Texture Address Units and 96 Rasterization Operator Units.

Compare all that to the GeForce GTX Titan X, which has a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It features 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 980 Ti 17120 points
Difference: 759 (4%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
GeForce GTX 980 Ti 80 FPS
Difference: 2 (3%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce GTX Titan X is a small bit (about 9%) more effective at anisotropic filtering than the GeForce GTX 980 Ti. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 16000 (9%)

Pixel Rate

Both cards have exactly the same pixel fill rate, so theoretically they should be equally good at at AA, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti GeForce GTX Titan X
Manufacturer nVidia nVidia
Year June 2015 March 2015
Code Name GM200 GM200
Memory 6144 MB 12288 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 336000 MB/sec
Texel Rate 176000 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 2816 3072
Texture Mapping Units 176 192
Render Output Units 96 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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